I have been a professional sculptor for most of my adult life. I have created everything from 25MM D&D gaming pieces, to heroic scaled installations, and film sets that would fill a football field. I sculpt in all media, and have carved in wood, stone, and foam. in 2005, I was injured during a project and spent the following 3 years on workman's comp. I knew my traditional career was at its end, and spent most of my recuperative time learning the digital path. Zbrush literally saved my career. Now my days are filled with digital creature design, digital prop fabrication, 3D print file doctoring, and teaching both in the classroom and on site. I have provided 3D printing support for Architectural firms , fine art and collectibles, and feature films.